12/23/2023 0 Comments Tekken tag tournament 2 special moves![]() ![]() Tag Tournament graces Nintendo’s latest box just a few short months after its initial release on Xbox 360 and PlayStation 3, and comes packed with all the same goodness as those other versions, along some extra Big N exclusive content that’s sure to delight fans. A floor break counts as a bind.One thing you can expect from Tekken Tag Tournament 2: Wii U Edition is fighting – lots and lots of fighting. A Bind is used to generally extend combos and can only be done once. Can be used to punish or beat out some attack strings.īind/Bound- A special property given to certain moves that binds your opponent to the ground perventing them from rising off the floor. A HIGH crushing move will cause high hits and a LOW crushing move will cause low hit to whiff. Every character has a least one Homing move.Ĭrush- A special property that is given to certain moves that causes low or high moves to whiff during the active frames of these moves. Homing- A special property that is given to certain moves that make it impossible to sidestep or sidewalk. ![]() There are also chain grabs that link together. They can be breaked according the the limb that grabs you. Grabs- Grabs are performed by pressing punch and/or kick buttons together. Certain characters have moves accessible when in this state. Jin's is a high and mid counter that does no damage but Jin also recieves no damage and essentialy causes the opponents move to whiff.īack Turn- A universal state in which a characters back is facing his opponent. Heihachi's is a universal counter but sacrafices a portion of his own stamina. Parries: Reversal throws that capture opponents strikes.ġ)Special counters- Some counters are special and character specific. An UNBLOCKABLE attack.Į) Foot stomp- Done by holding forward on a downward opponent. Can be sidestepped/walked.ĭ) Shoulder Tackle- Done by Running and holding forward. Leaves player in fuht(hit) fuft(block) and the opponent fuft(hit). A sliding LOW kick that is unsafe on block and KD's on hit. Can be Sidestepped/walked.Ĭ) Slide- Done by pressing 4 while running. A leaping jump kick that hits MID and has huge frame advantage on block, KD's on hit. A running grab that leads the opponent into a small chain grab that differs between characters.ī) Jumping Slash Kick- Done by pressing 3 while running. Opens up both universal moves and character specific moves.Ī) Ultimate Tackle- Done by pressing 1+2 while running. Creates horizontal space between you and your opponent allowing short ranged moves to whiff.ġ)Running: Done by pressing forward three times,or by forward dashing, and holding forward. ![]() Cannot avoid Homing moves.ĭashing- Done by pressing back or forward twice and returning to neutral. An exetension of a Sidestep that is more evasive but is slower to activate. Sidewalk- Perform a Sidestep (d_u,n) and continue to hold the direction you want to walk. Cannot avoid certain moves that track towards one direction or Homing moves. A quick evasive maneuver that allows opponents to dodge linear moves. Sidestep- Done by tapping Down/Up and returning to Neutral. Certain moves can only be done in this state. While Standing- This state is achieved when a character is transitioning from a crounching to standing. For the purpose of helping newer players, this guide will feature a lot of information that may be familiar to higher level players. TTT2 is a Tekken game and therefore is similar to previous games in the series. ![]()
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